Maybe, replace it with random effects (for example, Miracle will give you 0,01% chance to make enchantment 5 times more powerful) or give big cooldowns (for example, 1 week). I had ideas for replacements, but they are gone because of crash ĥ: The Monarch is doubtful - maybe, restrict for combat only Ħ: Twin Souls - maybe, change to "all incoming damage reduced by half if you have conjured minion" (number of summons can be increased by other mods) ħ: Purity of Body - makes contracting Vampirism more difficult Ĩ: Tome of Many Pages - quite weak for such level ĩ: Merciless Storm - become useless with mods which reduce shout cooldowns ġ0: Perks which give a one-time boost are questionable. VictorDragonslayer wrote: My suggestions about balance (I wrote a huge text, but browser had crushed so everything f*cked up here is much shorter version):ġ: Perks which add perk points are arguable because difeerent mods give different ways to obtain these points Ģ: That Which Does Not Kill You… - maybe, change effect to "after surviving poisonous effect, fortify Heath and Stamina by for *10" ģ: Early learning of all ingridient effects and ubreakable lockpicks are OP Ĥ: Vancian Magic and related perks are.
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